Archipelarogue

iPadOS, C#, Unity

Main project image

Designed archipelarogue using Unity and the MDA Framework, a culturally infused bullet hell game for iPadOS that reimagines Indonesian folklore through fast-paced gameplay and spatial storytelling mechanics.

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Table of Contents

  1. Overview
  2. Role
  3. Problem
  4. Goal
  5. Solution
  6. Game Design
  7. Technical Implementation
  8. Playtesting
  9. Challenges and Learnings
  10. Final Thoughts

Overview

archipelarogue is a bullet hell roguelike game for iPadOS that weaves Indonesian folklore into intense, fast-paced gameplay. Designed using Unity and the MDA Framework, the game combines cultural storytelling with challenging mechanics to create a unique gaming experience that educates while entertaining.


๐Ÿ‘จโ€๐Ÿ’ป Role

Lead Game Developer


โ“ Problem

Indonesian folklore is rich with compelling stories, yet:


๐ŸŽฏ Goal


โœจ Solution

MDA Framework Application

Mechanics:

Dynamics:

Aesthetics:


๐ŸŽฎ Game Design

Core Gameplay Loop

Cultural Integration


๐Ÿ› ๏ธ Technical Implementation

Unity Development


๐Ÿงช Playtesting

Conducted testing with 10+ players:


โš™๏ธ Challenges and Learnings


โœจ Final Thoughts